So one of you stay on top, the other go down in the house. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. Both players unlock for completing chapter 2. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. The red arrow on the compass points north. Player 2 head up the stairs and through the door that was previously blocked. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. The game is the third entry in the We Were Here series. Player 1 head back to the turnstile and use it to go back. These cookies do not store any personal information. In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. You must take the necessary seeds and plant them on the bed and watered it with the correct liquid. Player 2 should be in the area with the blue switch. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. From the compass (looking north), turn right and take your first right. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Now pick up the blue and nothing fuse and take it to the left of the previous coil. In the middle of the hall there will be a button that will rotate all knights 90 degrees. These abbreviations must be decrypted by the second player, since he has a book with decryptions. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. Then head to the shelves. In chapter 5 players will be split up and will earn different trophies for the rest of the game. One gate is open at all times, and pulling the lever closes one gate and opens the opposite gate. You wake up in a small house in the middle of nowhere. We Were Here Together #1. We Were Here Together $12.99 Add to Cart Game and Legal Info Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Filter We're in this Together! Here are the recipes from another players room: In the other room can you find all the equipment. Both make a general counterclockwise rotation. Tip: If you can not see well because of the water level, hop! The second player must explain where they are located. The second player will have poles there that are wired. Whoever chooses to be outside will be able to see how the inside player adjusts the wave, so they will want to tell the inside player how to do so. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. We Were Here Togethe Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. There will be the white gate in front of you with a white lever on the right wall. The last tier will need to be tightened before exiting the reservoir. If you activate the valve, water flows in and the stairs on the side turn. Hit the switch to the left. Place the t-junction in the first space rotate to connect up, down and right. Second space curved pipe connecting left and up. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. Before doing anything though, find your partner and add them as a friend. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. It should be in the same row as the white pawn. Together. The rooms of two players are connected by rails with trolleys. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. We need a dual-slot. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. With that out of the way, the Lord will guide the Peasant . This will be needed in the future. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. Two players are trapped inside an abandoned castle, with Player One confined to . Lord: There is a sewer with the symbols behind them, glowing red. Discovered a way through the abandoned mine. Both Players head into the caves until they reach a gate with a blue gem. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. I servizi basati sui dati di #AtlasCopco ti aiutano ad analizzarli per migliorare la qualit e l'efficienza produttiva. Turn off the yellow lever and turn on the blue. Get into the lift press go down, get out the lift and head back up the slope back to the dinosaur skull lift. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. We had four kids and a grandpop living with us. Walk into the room and there is a staircase on the far left of the room. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. There will be a book. There will be a riddle with electric wires. As the Librarian, turn the two valves that create the color that the Explorer relayed to you. Both players unlock for completing chapter 4. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. These plates are on each side. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). Holding the lever you make the slider, which is located in the lower left corner of the map, move. Allkeyshop.com compares the cheapest prices of We Were Here Together on the digital downloads market to find the best sales and discount codes on trusted stores. The answer key for this puzzle will be below. Walk through a door on either side to gain access to the stage. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. Walk under the blue gate and down the stairs, turn right and pull the green lever. Player 2 go back up through the pipe and through the door in front of you. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Finally free, but the next puzzle is not far away. We need to input 6L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. After the previous knights, the next riddle will be around the OTHER four knights along the royal throne. One of you will have to stand on the plate to open the gate, while the other leaves. There are only 2 times that the Librarian is required to interact with something for a puzzle. They must solve puzzles by communicating via walkie-talkies. . 5312 0. Is there a damn bug that is going around so you CANT finish this puzzle or something? Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. One of the player can put spheres with elements on the baord and the second can draw lines between them. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. Get into the pickaxe lift and press go up once. Player 2 in the dinosaur skull lift, press go up four times. After that, we change the pipes in the slots. Turn around and leave the room, turn left and head down the stairs ahead. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! Help us fix it by posting in its. On the left and right side of the wall you will find a note with combinations to solve the riddle. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Recipe for DisastersCreated the pesticide. Includes 4 items: Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! In one corridor there is a knight whose lever is broken. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. Exit the lift and head along the path to get back on top of the dynamite lift. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Walk through the gate and the door ahead will open as you approach. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. When done correctly, you will both earn your respective roles' achievements. Behind the candles in Player 1s room is an object with a crystal ball on top. Go out of your room and find your friend. Player 2 Go over the bridge and through the doors. Exit the lift and head left to the lever. While for the most part it performed . But opting out of some of these cookies may have an effect on your browsing experience. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. After execution, a box with a book will open under the ball. We Were Here Too - Puzzle Solutions A straightforward guide to solving the puzzles of We Were Here Too with images. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. The player in the corridors turns that yellow lever again. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. Each picture is divided into 4 squares, which the second player can rotate. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. It goes along the roof of the elevator with pickaxeto the next elevator with the dinosaur skull. We change the pipes. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. With these buttons, he must build that wave, which the player on top of it is shown in a different color. As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. Its off by one point. It is also necessary to fill three tanks with green, orange and purple flames. Player 2 head through the now open blue gate and wait on the turnstile. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. They are combined. P2 do the same with its own. The player in the hall presses the button once. Player 2 at the top of the stairs head left and to the compass like console. We can now complete the bridge. As the Librarian, walk through the room with the table in the center and you will see red pipes leading past a newly opened door in the far corner. Repeat this process again. Vi allego anche il collegamento alla recensione. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. AM = aliomigna (unhappy radish) We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Follow the pipes around until you reach the end. 3. If you need the secret achievement and. And Left and Right for its width. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. Equivalent ExchangeCreate the Soulstone through the power of alchemy. This item has been removed from the community because it violates Steam Community & Content Guidelines. Find the exact match to your painting and place the corresponding tiles underneath your personal painting to solve the puzzle. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. It is only visible to you. All trademarks are property of their respective owners in the US and other countries. Valve 2 (cross) is in the room to the right, which is the radio room. After completing the third painting it will raise and reveal another book. Player 1 move through into the secret area just unlocked. 11.4 509. The solution is. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). We Were Here Forever, We Were Here Together, We Were Here Too, We Were Here, Includes 4 items: . One player places weapons, and the second shields. We also use third-party cookies that help us analyze and understand how you use this website. Please Refer to Recipe for Disasters for more information. Unlocked by Player 1 in Chapter 9. In the third space place the straight pipe to connect left and right. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! Player 1 exit the tunnel head left and use the turnstile. Now player 1 needs to head outside and through the wooden gate. Please refer to Water you waiting for for more information. Pick it up. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. When you stand in front of the big map, think of the radio messages you hear the whole time in the house. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.
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